Thursday, September 19, 2013

Conlang General Sketch: Parseltongue

My Dwarven language is designed to be easy for casual learning and use by role-players. Conversely, Parseltongue is designed for an author to create sentences in a very foreign language (snakes having a very alien thought process), difficult perhaps to learn to speak as far as grammar and vocabulary go, but easy to pronounce. It puts the onus on the writer to figure out how to communicate, without giving the reader too much trouble.

It has no labial consonants (snakes have no lips), which makes it feel rather odd to say. It also includes voiced and unvoiced vowels, which I thought was totally novel until I found that certain North American tribes have it, too. As a purely spoken language (snakes also lacking limbs), our usual Roman letters will suffice, which also makes printing questions easier: Dwarven has its own writing system and two romanization methods; Parseltongue just has the romanization.

Snakes are skilled speakers for the most part, and slippery of thought, and their language allows them to make use of that. Parseltongue therefore has many cases, and is mostly agglutinative. This way the speaker can deliver the level of precision desired, and the information in whatever order they wish. As in Latin, the parts of a sentence may be expressed in whatever order produces the best effect even though there may be patterns that are fairly standard.

Would I love for J.K. Rowling to take notice of this? Naturally. It's unlikely that she'd object to this rather extreme fan gesture, and if she did, I'd simply rename it Serpentine and develop it in a fully separate manner. It's also unlikely that she'd sponsor it, or other efforts along that line, since I'm a musician, not a professional linguist. But considering her own history, who knows? I would cheerfully throw myself into such a project or series of projects if such a thing were to occur.

In the mean time, it is a strange and intriguing undertaking, very nearly the opposite of Dwarven.

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