Thursday, October 24, 2013

Conlang General Sketch: Magic

As I said in the introductory post for my conlangs, it would be very helpful to have a writing system for magic which is as regular and functional as the writing system for mathematics. It's been tried without much success for centuries. So many diagrams have been created over the years that it seems that it should be workable. You would be able to tell what a magical drawing was about by how it looks. It could make life much easier for game masters who need glyphs and role players who want a touch more realism. The most useful version of magical writing that I know of was come up with by Dr. John Dee, court astrologer to Queen Elizabeth I, and while he worked on his Angelic Script for a long time, it's not the most coherent thing ever. Of course, he had the handicap of trying to make something that actually works. I just want to make something that is useful to authors and gamers.

This would be one of the most difficult items on my list of languages to create even though, like mathematics, it’s primarily a written language. A friend of mine has a book that promises to allow diagramming the logic of an argument just as a student of English would diagram a sentence. It looks like it could actually allow me to get somewhere on a logical yet magical language in a coherent way, which is a relief. I'd really like to make this work. The biggest issue, however, I suspect will be formulating the subjects to be covered. Just as math, chemistry or physics express things not normally said aloud, magic covers a very unusual set of topics. Even after I get some sort of visual grammar in mind, it will be an interesting process going back and forth between that and the symbolic vocabulary in order to make it all work together.

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